Hi Vesa Thank you very much..!
Yep you are correct in your feeling.., its due to a JetPack driven character style of the camera, at least that was my intent with it..=), and this guy is also a Beg-inner on flying, and is therefor near to fall to the ground at any time =) The rails were just there for vizualizing an abandoned Roller Coaster track.. On the part I commented on JPs reply, about speed control.. Is there a way already to do what I asked of? to control speed directly by setting direct values ! Lets say you have a Camera (dropped into a Level) and the Level is Path anim mapped to a NurbMesh and you instead of keyframing the LatticeTranslate, you keyframe its Velocity (in Phys Tab !) So you get Lattice Mapping to force the Camera to follow the NurbsMesh, but the speed of it, is Simulation controlled... I have tried to add a Keyframer Chor Above the Lattice Chor and a Simulation Chor.. Keyframer Chor (setting Velocity values) Simulation Chor Lattice Chor I have tested with different placements of these chors.. but no luck.. (I guess they take out one another.. or something..) If it isnt possible now, then I think this would be a very intuitive and nice thing to add... Thx in advance Take Care Best Regards SteFan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Hi, Thanks for the animation. It gives a constant feeling of falling, just like the camera was traveling outside the rails :) What a roller coaster! Best regards, Vesa
