Hi Vesa

Thank you very much..!

Yep you are correct in your feeling.., its due to a JetPack driven character 
style of the camera, at least that was my intent with it..=), and this guy is 
also a Beg-inner on flying, and is therefor near to fall to the ground at any 
time =)
The rails were just there for vizualizing an abandoned Roller Coaster track..

On the part I commented on JPs reply, about speed control..
Is there a way already to do what I asked of? to control speed directly by 
setting direct values !
Lets say you have a Camera (dropped into a Level) and the Level is Path anim 
mapped to a NurbMesh
and you instead of keyframing the LatticeTranslate, you keyframe its Velocity 
(in Phys Tab !)
So you get Lattice Mapping to force the Camera to follow the NurbsMesh, but the 
speed of it, is Simulation controlled...

I have tried to add a Keyframer Chor Above the Lattice Chor and a Simulation 
Chor..
Keyframer Chor (setting Velocity values)
Simulation Chor
Lattice Chor

I have tested with different placements of these chors.. but no luck.. (I guess 
they take out one another.. or something..)

If it isnt possible now, then I think this would be a very intuitive and nice 
thing to add...

Thx in advance

Take Care
Best Regards
SteFan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..

Hi,

Thanks for the animation. It gives a constant feeling of falling, just like the 
camera was traveling outside the rails :) What a roller coaster!

Best regards,
Vesa

Reply via email to