Thank you Jan.
This is exactly what I needed. I remember seeing this list years ago,
but did not know where it was found.
Best regards,
Brandon
Jan Schmitz wrote:
Hi Brandon,
For an index of refraction of 1.6 you must set an optical thickness of
0.375 for the shader. (-> just add an constant object, set its output
to "surface: optical thickness" and set the value to 0.375)
You can find more information about refraction and optical thickness
on this page:
http://realsoft.info/modules.php?op=modload&name=News&file=article&sid=19
<http://realsoft.info/modules.php?op=modload&name=News&file=article&sid=19>
There is a useful table for other materials on the bottom of the page.
Jan
2009/2/2 Brandon Moon <rsl...@silvergravity.com
<mailto:rsl...@silvergravity.com>>
Hello all,
Sorry I have not had time to post much in the last few years, but
I try to follow most of the RS related topics.
Now for business... I need some help/advice:
Here at work we are trying to make a medical part which will also
act as a light guide (light pipe) for LED lights (4) in a circular
array. The material is clear polycarbonate, which I know to have
an index of refraction of 1.6. I am unclear on setting the index
of refraction in VSL materials. If I create a v3 material, I can
set the index directly, but the material is obviously less than ideal.
Can anyone (Vesa?) give me some advise or a material that will do
the job?
We have made various CNC machined models, but we though we might
be able to simulate the light with RS as we refine the design, and
save some time and money from constant physical machining.
Thank you in advance for any help!
regards,
Brandon