It's a strange problem, for sure - especially as you're using analytics. I might be worth sending the proj to the Meskanen bros for them to have a look at, if you haven't already - I would imagine that they'd like to find out what's causing it.
LeeE On Wednesday 05 Aug 2009, Mark wrote: > Thanks for the input everyone! > > In my particular case there are only analytical spheres in the > project, no SDS or triangles. > > Lee, I tried several of your suggestions... it's very sensitive > to camera orientation. The animation was purely a slow camera > movement with small differences between frames, and yet it popped > up in single frames or small groups. The most reliable way to > prevent it is switching off box rendering > > :( > > It's hard to pin down or reproduce... perhaps it has to do with > the camera being too near very large objects?? > > Anyway, I hope they fix this in the next version, it can > unexpectedly cause a few corrupt frames in animations that then > have to be re-rendered separately - a nightmare when deadlines > are involved! > > regards, > Mark H > > > Everything you want as long as it is a subdivision object > > > > Jean-Sebastien Perron > > www.Neuroworld.ws > > > > Henry Tjernlund wrote: > >> It seems some programs prefer triangles, and others not. I > >> recall reading about Cinema 4D that it seemed to do best with > >> geometry in "quads." Triangles seemed to more often produce > >> subtle edges and artifacts in its rendering. > >> > >> On the other hand I think I once saw that 3D Studio Max > >> preferred triangles. At least for game character design. > >> > >> What does RS prefer? Anyone know?