It's a strange problem, for sure - especially as you're using 
analytics.  I might be worth sending the proj to the Meskanen bros 
for them to have a look at, if you haven't already - I would 
imagine that they'd like to find out what's causing it.

LeeE

On Wednesday 05 Aug 2009, Mark wrote:
> Thanks for the input everyone!
>
> In my particular case there are only analytical spheres in the
> project, no SDS or triangles.
>
> Lee, I tried several of your suggestions... it's very sensitive
> to camera orientation. The animation was purely a slow camera
> movement with small differences between frames, and yet it popped
> up in single frames or small groups. The most reliable way to
> prevent it is switching off box rendering
>
> :(
>
> It's hard to pin down or reproduce... perhaps it has to do with
> the camera being too near very large objects??
>
> Anyway, I hope they fix this in the next version, it can
> unexpectedly cause a few corrupt frames in animations that then
> have to be re-rendered separately - a nightmare when deadlines
> are involved!
>
> regards,
> Mark H
>
> > Everything you want as long as it is a subdivision object
> >
> > Jean-Sebastien Perron
> > www.Neuroworld.ws
> >
> > Henry Tjernlund wrote:
> >> It seems some programs prefer triangles, and others not. I
> >> recall reading about Cinema 4D that it seemed to do best with
> >> geometry in "quads." Triangles seemed to more often produce
> >> subtle edges and artifacts in its rendering.
> >>
> >> On the other hand I think I once saw that 3D Studio Max
> >> preferred triangles. At least for game character design.
> >>
> >> What does RS prefer? Anyone know?


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