Hey Jean,

"3-Export to .obj (I recommend only a single object per file : every
object that require a different material or texture should be exported
separately)"

This still does not export a .MTL file ( not in v5 anyway ). The
seperate .MTL created by all other apps is where the texture /
material data is stored? RS doesnt create such a file as far as I
know.

I brought this up recently in another list mail about exporting OBJ
into OCTANE RENDER. From RS you get the plain mesh, no materilas, so
you have to re texture the model agin in Octane. Octane looks for a
.MTL file.

http://www.refractivesoftware.com/

aidan

On 5 June 2010 13:33, Jean-Sebastien Perron <j...@neuroworld.ws> wrote:
> 1-Convert everything to subdivision (if needed, refine the mesh a little
> before exporting ("Smooth" button), because crease/point tension won't
> export)
>
> 2-Then burn the UV to the vertex of the mesh.
>
> 3-Export to .obj (I recommend only a single object per file : every object
> that require a different material or texture should be exported separately)
>
> 4-Everything else won't export correctly, so don't bother trying.
>
> The best file format for now is the .obj : the format is in plain text so
> it's easy to read and debug.
> You will try many options to succeed, but once you find the magic recipe
> (work flow) it will go faster.
>
> Good luck!
>
> Jean-Sebastien Perron
> www.NeuroWorld.ws
>
> On 10-06-05 07:16 AM, Jason Saunders wrote:
>
> Hi everyone,
>
>
>
> Just wondering if anyone has ever found a working solution for exporting
> Realsoft models with textures into other 3D software effectively?
>
>
>
> i.e. May be exported as 3ds or OBJ and imported into other 3D apps with
> textures already assigned?
>
>
>
> I know Ronnie’s 3ds plus plug-in used to work with texture export and some
> basic vsl shader properties, but it needs porting for v7 and I have not
> persuaded Juha or Vesa to embrace this one.  This is a shame as it is the
> closest we have ever got.
>
>
>
> FBX in v7 is no more use than the other export options, as no material
> export is supported.
>
>
>
> If anyone has a good solution for exporting models with basic shader and
> texture export, it would be good to know and share with everyone if
> possible.
>
>
>
> Many thanks and all the best,
>
>
>
> Jason
>
>

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