-------- Original-Nachricht --------
> Datum: Wed, 12 Jan 2011 15:45:57 +0300
> Von: "Dmitriy Osminskiy" <i...@realsoft3d.ru>
> An: mengil...@gmx.net
> CC: begg...@telia.com, user-list@light.realsoft3d.com
> Betreff: Re: particle


> In other words, the user appears in a situation when the
> package has all necessary possibilities but the user does not know as >them 
> to apply in working process.


Exactly.
Especially this JavaScript thing was something that irritated me in the way you 
wrote here.
Especially when talking about shaders/materials, it´s hard for me to see what 
effects I can achieve with JavaScript, or what effects I possibly can ONLY 
achieve with javascript.
But assuming that you can achieve some effects with JavaScript that you can´t 
achieve with VSL, then this is pretty awkward - already given a multitude of 
ways to handle materials, JavaScript just doesn´t fit in very well.
If we then take into account the additional possibility of programming shaders 
(or whatever) directly in C/C++ via the SDK, we get a mashup of half a dozen 
ways to define material properties, each giving an individual range of 
possibilities that are hard to comprehend.
Maybe the perfect solution for a given problem is amongst these, but chances 
are you won´t even know if that is the case or not.


Greetz

Martin
-- 
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