Hi Mark..

Yeah.. you have come very close to your earlier version and its equally cool...! nice to see it up running again..!
so those hours paid off
thx for sharing it.

and yep, working with sims are really mm precision and abit at times trial n error.. even though in real life these things are complex, its abit too much more complex in a sim =)
But its fun that its possible to do these things...

I have been thinking a lot what would be cool to make a sim of... hmm will see if I come up with something..

Looking forward to see it progress and also other DA sims of yours later on !

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D


On 2011-10-15 02:28, Mark Heuymans wrote:

I am looking forward to see you get going with DA again, to see some of your cool trebuchet action !


Hey Stefan, it took a few hours to set up a new DA scene and fiddle with the parameters but I'm pretty close to the 2005 version, see attached V6 project (just objects and animation).

The funny thing about this sim is that it really depends on the ring and the pin at the end of the arm. The angle and length of the pin are crucial: tiny changes can completely change the point of release!

I didn't include the target bricks in the sim yet, and some objects are non-colliders to simplify things.


Enjoy,
Mark



Reply via email to