Do not forget to copy the transparency to the alpha channel... ----- Original Message ----- From: rslist To: [email protected] Sent: Wednesday, April 18, 2012 9:25 PM Subject: Re: PNG with transparency
Thanks Neil, but my material is working fine. I can't render with alpha
channel support so that my background is transparent (graphic to be used on top
of other graphics for a trade show banner).
I think I'll just go with a soft white translucent material (wax works well)
in keyshot, and not worry about a realistic material with transparency....
brandon
On 4/18/2012 1:09 PM, Neil Cooke wrote:
Transparency
Dunno if this might help but I use either the fade material (in
materials/library/constant) or the fade value in the Colour tab of the objects
specifications. Then specularity and reflection. All in separate sub
directories .... but no idea if that can help.
And to note in the past fade can be flakey in anims I have found, that was
way back though. Havent noticed it V7..
The only reason to use a fade material, for me, is if I will want to assign
the changing fade value to many different objects in many different sub
directories of the project.
N.
----------------------------------------------------------------------------
From: rslist <[email protected]>
To: RS List <[email protected]>
Sent: Thursday, 19 April 2012 4:55 AM
Subject: PNG with transparency
Hi all (whoever is still left :)
I have not been able to find a suitable material in Key Shot to render a
plastic polyethylene vial, so I brushed the dust off of RS and created my own
material (actually a v3 material, not VSL). Now I need to render with the
alpha channel, but I get an error using the PNG with transparency; same with
PhotoShop output.
Any ideas how to get this working? I might be missing something easy,
since it has been a couple years since I did any serious RS work, but I'm
drawing a blank.
The error is:
... now I can't get the error to show again, it just crashes every time.
TIA for any ideas.
Brandon
<<attachment: alpha_copy.png>>
