What is the best way to avoid or remove duplicates when joining a stream
with itself? I'm performing a streaming temporal triangle computation and
the first part is to find triads of two edges of the form vertexA->vertexB
and vertexB->vertexC (and there are temporal constraints where the first
edge occurs before the second edge). To do that, I have the following code:
DataStream<Triad> triads = edges.join(edges)
.where(new DestKeySelector())
.equalTo(new SourceKeySelector())
.window(SlidingEventTimeWindows.of(Time.milliseconds(windowSizeMs),
Time.milliseconds(slideSizeMs)))
.apply(new EdgeJoiner(queryWindow));
However, when I look at the triads being built, there are two copies
of each triad.
For example, if I create ten edges (time, source, target):
0.0, 4, 0
0.01, 1, 5
0.02, 3, 7
0.03, 0, 8
0.04, 0, 9
0.05, 4, 8
0.06, 4, 3
0.07, 5, 9
0.08, 7, 1
0.09, 9, 6
It creates the following triads (time1, source1, target1, time2, source2,
targe2). Note there are two copies of each.
0.0, 4, 0 0.03, 0, 8
0.0, 4, 0 0.03, 0, 8
0.0, 4, 0 0.04, 0, 9
0.0, 4, 0 0.04, 0, 9
0.01, 1, 5 0.07, 5, 9
0.01, 1, 5 0.07, 5, 9
0.02, 3, 7 0.08, 7, 1
0.02, 3, 7 0.08, 7, 1
0.04, 0, 9 0.09, 9, 6
0.04, 0, 9 0.09, 9, 6
0.07, 5, 9 0.09, 9, 6
0.07, 5, 9 0.09, 9, 6
I'm assuming this behavior has something to do with the joining of
"edges" with itself.
I can provide more code if that would be helpful, but I believe I've
captured the most salient portion.