Thanks! And how does this go through the java websocket client, does it go again through the onMessage, because I can't seem to find it in the source code?
>-------- Оригинално писмо -------- >От: Michael Jumper [email protected] >Относно: Re: Update resolution after connection is established >До: [email protected] >Изпратено на: 23.11.2023 18:07 On 11/22/2023 1:32 PM, Nikolay Ganchev wrote: > I have a custom apache guacamole-client implemented and a custom web > app. I set the resolution in the onConnect method, however I would like > to also update the resolution runtime, perhaps via the onMessage method, > or in any other way, is it possible? Updates to the desired display resolution are communicated using the sendSize() function of Guacamole.Client: https://guacamole.apache.org/doc/guacamole-common-js/Guacamole.Client.html#sendSize Calling that function sends a "size" instruction, which informs the server that the client's optimal screen size has changed: https://guacamole.apache.org/doc/gug/protocol-reference.html#client-size-instruction - Mike --------------------------------------------------------------------- To unsubscribe, e-mail: [email protected] For additional commands, e-mail: [email protected]
