Hi Chris,

the *Behaviour classes provide unit-level testing behaviours, while the
stories/scenarios provide integration-level testing behaviours.

If you want, the unit-level testing does not use anything specific to
JBehave (it relies on JUnit and Hamcrest), but it does show that you can
use BDD concepts at unit-level testing.   The "behaviour" here is
intended as a description and verification of the functionality as
demostrable via a test.

Cheers

On 25/08/2010 13:58, [email protected] wrote:
> Hi again.
>
> Looking at the game of life what is the purpose of the *Behaviour classes?
> It is not immediately apparant and the website does not see to provide an
> explanation.
>
> Thanks
>
> Chris
>
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