Hi Chris, the *Behaviour classes provide unit-level testing behaviours, while the stories/scenarios provide integration-level testing behaviours.
If you want, the unit-level testing does not use anything specific to JBehave (it relies on JUnit and Hamcrest), but it does show that you can use BDD concepts at unit-level testing. The "behaviour" here is intended as a description and verification of the functionality as demostrable via a test. Cheers On 25/08/2010 13:58, [email protected] wrote: > Hi again. > > Looking at the game of life what is the purpose of the *Behaviour classes? > It is not immediately apparant and the website does not see to provide an > explanation. > > Thanks > > Chris > > --------------------------------------------------------------------- > To unsubscribe from this list, please visit: > > http://xircles.codehaus.org/manage_email > > --------------------------------------------------------------------- To unsubscribe from this list, please visit: http://xircles.codehaus.org/manage_email
