BufferedImage canvas = new BufferedImage(b.width, b.height, BufferedImage.TYPE_INT_ARGB);
Small typo there, BufferedImage.TYPE_INT_RGB should be correct.
-- Edvin
BufferedImage canvas = new BufferedImage(b.width, b.height, BufferedImage.TYPE_INT_ARGB);
Small typo there, BufferedImage.TYPE_INT_RGB should be correct.
-- Edvin