I just meant that you call union() before creating the RDDs that you pass to 
new Graph(). If you call it after it will produce other RDDs.

The Graph() constructor actually shuffles and “indexes” the data to make graph 
operations efficient, so it’s not too easy to add elements after. You could 
access graph.vertices and graph.edges to build new RDDs, and then call Graph() 
again to make a new graph. I’ve CCed Joey and Ankur to see if they have further 
ideas on how to optimize this. It would be cool to support more efficient union 
and subtracting of graphs once they’ve been partitioned by GraphX.

Matei

On Mar 14, 2014, at 8:32 AM, alelulli <alessandro.lu...@gmail.com> wrote:

> Hi Matei,
> 
> Could you please clarify why i must call union before creating the graph?
> 
> What's the behavior if i call union / subtract after the creation? 
> Is the added /removed vertexes been processed?
> 
> For example if i'm implementing an iterative algorithm and at the 5th step i
> need to add some vertex / edge, can i call union / subtract on the
> VertexRDD, EdgeRDD and Triplets?
> 
> Thanks
> Alessandro
> 
> 
> 
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