> Or, if that doesn't help, step 2 (for me) is to remove the 
> entire contents of that particular tile, and slowly replace 
> it piece by piece until it stops rendering, then examine the 
> part you just put back.  I know that sounds crazy, but it 
> works for me.....and it almost always ends with "(head 
> smack)...what was I thinking?".

The far more easier debug opportunity is to insert try/catch blocks in each
included page.
And print the exception to stdout/log :-)
:-)





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