Dear All,
I'm experiencing a strange problem with thrift 0.11. I have a thrift server on cpp side and a thrift client on c# side. The client sends some informations (a couple of floating point) to the server at the screen refresh rate (so 60 times per second in my case). It works correctly but when I attach the Visual Studio debugger to the cpp application (without any breack point, just attaching the debugger) the PC becomes progressively very slow in few seconds. Putting the client code that calls thrift in a thread does not solve the problem.
Is there a reason for that? Is there a solution?

Best regards,
Gianni

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