On Thu, Jan 8, 2009 at 7:18 AM, Steve Cohen <sco...@javactivity.org> wrote:
> Raymond Auge wrote:
> Thanks, Ray.  Further comments and questions inline
>>
>> Hey Steve,
>>
>> I just re-purposed our entire Velocity usage to use StringResourceLoader
>> where before we were calling "evaluate()" ALL THE TIME... it was killer
>> on resources as you might imagine.
>>
>
> Hmm.  I haven't noticed resource problems yet.  I'm not calling evaluate()
> now; I am using the VelocityEngine.mergeTemplate() approach.  Does
> mergeTemplate() have a greater or lesser resource-consumption footprint than
> evaluate()?
>>
...
>
> so I guess my question now boils down to what the tradeoffs are in resource
> consumption between evaluate() and mergeTemplate().  I was looking at
> StringResourceLoader more as a tool of development convenience than as a
> tool of resource maximization, but it looks like that may not be not its
> primary purpose.
...

StringResourceLoader is to allow Strings to be turned into cache-able
Template objects, so that your string template needn't be re-parsed on
every request.  It uses more memory than evaluate, but saves you
processor cycles.   if anything, evaluate() is the convenience tool
and StringResourceLoader is for more production-type situations
(IMHO).

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