Hi Alex and Dominic, Thanks! I will try it out at home!
Alex, do you also happen to know how to get rid of those *.mop/pom files? I just do :package :swf but I still end up with those files. I have no clue what I need to do with a those files for *.swf or *.exe file :/ My other question will general packaging questions but I first want to get this working. I think I have a really nice experiment project to learn Buildr. ----- Original Message ----- From: "Alex Boisvert" <[email protected]> To: [email protected] Sent: Thursday, 6 October, 2011 2:54:03 PM Subject: Re: How to make Buildr make with subprojects You can override the location of a project by passing the :base_dir option during project definition, define :foo, :base_dir => 'somewhere/else' do p "base dir is " + project.base_dir end alex On Thu, Oct 6, 2011 at 2:42 AM, Sprog : Weyert de Boer <[email protected]>wrote: > Hello, > > I am currently experimenting with Buildr in combination with Buildr-AS3. > Only I am having some issues with Buildr because of our corporate policy. > In our policy is outlined how a project should be structured. Every project > has the following structure: > > E:\[project_name] > - workspace (Eclipse project folder) > > Now if you have submodules then these are considered as a normal project. > Only the way Buildr works is that it expects subprojects to be a child > directory of the main project. What's the best way to solve this problem? As > temporary solution I moved the project to my personal computer and put all > the subdirectories into the main project. But I would like to be able to do > this at work. How can I do this? Using ../../my_subproject didn't work as > project name > > My last question for today is how can I get rid of the *.pom files that > Buildr (or Buildr-AS3) creates? I don't need those files... > > Thanks for your help! > > -- > [Beep] > > -- > Sprog : Weyert de Boer > Flash Designer/ Developer : Nothing > [email protected] : www.nothing.ch > > Fon +41 31 384 10 10 > Fax +41 31 384 10 40 >
