Hi Claus, thanks for the response. 

The payload size here is quite small here ~30k so i didn't streaming was the
issue. Is there a ball park size where streaming should be enabled?

I'm wondering is there something that is keeping these messages active/not
eligible for garbage collection. The size of MulticastProcessor is in the
thousands that that's what's filling up the heap. I've seen an 'end' marker
on some examples, am i missing something as simple as that?

Thanks,
Jason  



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