It was discovered that this release of glib project changed sligthly
some parameters of how distribution of values within  hash tables
structures work, undermining pacemaker's hard (alas unfeasible) attempt
to turn this data type into fully predictable entity.

Current impact is unknown beside some internal regression test failing
due to this, so that, e.g., in the environment variables passed in the
notification messages, the order of the active nodes (being a space
separarated list) may be appear shuffled in comparison with the long
standing (and perhaps making a false impression of determinism)
behaviour witnessed with older versions of glib in the game.
Variations like these are expected, and you may take it as an
opportunity to fix incorrect order-wise (like in the stated case)
assumptions.

More serious troubles stemming from this expectation-reality mismatch
regarding said data type cannot be denied at this point, subject of
further investigation.  When in doubt, staying with glib up to and
including v2.58.2 (said tests are passing with it, though any later
v2.58.* may keep working "as always") is likely a good idea for the
time being.

-- 
Thanks
Jan (Poki)

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