I suspect you are still missing some setting. Can you send the SWF to me directly? I'll dump it out and see if I can figure out what is going wrong.
-Alex On 11/25/13 1:36 AM, "David Coleman" <[email protected]> wrote: >Basically after the module is instantiated, I start to create display >objects which use the classes... Since I have no further information in >the stack trace I assumed it must be when i tried to access the asset my >UI components. > >However, what you say makes me curious, if it is during the class >initialization... how can it be resolved? and why is it only when I >build with ANT? > >> From: [email protected] >> To: [email protected] >> Date: Sun, 24 Nov 2013 23:31:01 -0800 >> Subject: Re: Embedded assets are null after compile with ant >> >> What do you mean by "access the assets"? What code is doing that and >>when >> does it run? The stack trace does not indicate that some of your code >>is >> running, it usually means that something blew up in initializing >>classes. >> >> -Alex >> >> On 11/24/13 7:33 AM, "David Coleman" <[email protected]> >>wrote: >> >> >I'm having a problem VERY similar to this issue: >> >http://forums.adobe.com/thread/941800 >> > >> >Basically I have a module whose sole purpose in life is to contain a >>ton >> >of graphics and binary assets. >> > >> >Here is an example of my code: >> > >> > >> ><?xml version="1.0" encoding="utf-8"?> >> ><s:Module xmlns:fx="http://ns.adobe.com/mxml/2009" >> > xmlns:s="library://ns.adobe.com/flex/spark" >> > xmlns:mx="library://ns.adobe.com/flex/mx" >> > implements="com.hof.lobby.modules.IStaticAssets" >> > initialize="onCreationComplete(event)" >> > creationComplete="onCreationComplete(event)" >> > > >> >... >> > protected var _inboxAssets:IInboxAssets = new >>InboxAssets(); >> > public function get inboxAssets():IInboxAssets { >> > return _inboxAssets; >> > } >> >... >> > >> > public class InboxAssets extends EventDispatcher implements >> >IInboxAssets { >> > [Embed(source="./inboxEnvelope.png", mimeType="image/png")] >> > protected var _inboxIconNormal:Class; >> > public function get inboxIconNormal():Class { >> > return _inboxIconNormal; >> > } >> > >> > [Embed(source="./inboxEnvelopeOver.png", mimeType="image/png")] >> > protected var _inboxIconOver:Class; >> > public function get inboxIconOver():Class { >> > return _inboxIconOver; >> > } >> > } >> > >> >... >> > >> >when i compile with flash builder all is perfect, these getters return >> >assets. >> > >> >when i compile with ANT, i get an swf with the same size as with flash >> >builder, and when i decompile it with sothink, i can see that my assets >> >are indeed in the file. >> > >> >when i use moduleLoader and load the assets, it instantiates properly, >>so >> >we are good there. >> > >> >however when i try to ACCESS the assets, I get this: >> >ReferenceError: Error #1065: Variable InboxAssets__inboxIconOver is not >> >defined. >> > >> > at flash.display::MovieClip/nextFrame() >> > at mx.core::FlexModuleFactory/deferredNextFrame() >> > at mx.core::FlexModuleFactory/update() >> > at mx.core::FlexModuleFactory/moduleCompleteHandler() >> > >> >this error ONLY occurs if I compile with ANT. >> > >> >If i change the getter to be: >> > >> > [Embed(source="./inboxEnvelope.png", mimeType="image/png")] >> > protected var _inboxIconNormal:Class; >> > private var _inboxIconNormalInstance:Bitmap; >> > public function get inboxIconNormal():Bitmap { >> > if(!_inboxIconNormalInstance) { >> > _inboxIconNormalInstance = new _inboxIconNormal(); >> > } >> > return _inboxIconNormalInstance; >> > } >> > >> >the error does not occur. >> > >> >however I don't think that I should have to re-write all my assets just >> >to support an ANT build... >> > >> >Can anyone give me any pointers. please? >> > >> >Thank you very much, >> >Dave >> > >> > >> >
