On 2/13/14 9:09 PM, "bgoldnyxnet" <[email protected]> wrote:

>Alex Harui wrote
>> MXMLC compiles a single top-level file and then chases down dependencies
>> based on the source-path options.  If the top-level file references the
>> other two files, then it should "just work".
>
>Okay, that sounds good.  Is there some documentation on how to build & run
>flex projects without using Flex Builder? I notice that the instructions
>in
>"Getting Started" suggest using Flex Builder, but that's a fair amount of
>money to shell out for a hobby project.  The results from "mxmlc -help"
>aren't real informative.
Use Ant.
>
>
>> There are ways to inject files that don't have dependencies from the
>>main
>> file but most folks don't use that.
>
>I'd like to know how, just in case the "dependencies" don't automatically
>lead to the file that holds the game script.
>
See the -includes option.
>
>
>> I don't know anybody using Make, but there's plenty of examples of using
>> Ant.
>
>Ant would be fine. I've edited build.xml for java projects, so given one
>for
>Flex I should be able to modify it for my purposes.

Try this article: 
http://www.adobe.com/devnet/flex/articles/flex_ant_pt1.html

-Alex

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