On 2/13/14 9:09 PM, "bgoldnyxnet" <[email protected]> wrote:
>Alex Harui wrote >> MXMLC compiles a single top-level file and then chases down dependencies >> based on the source-path options. If the top-level file references the >> other two files, then it should "just work". > >Okay, that sounds good. Is there some documentation on how to build & run >flex projects without using Flex Builder? I notice that the instructions >in >"Getting Started" suggest using Flex Builder, but that's a fair amount of >money to shell out for a hobby project. The results from "mxmlc -help" >aren't real informative. Use Ant. > > >> There are ways to inject files that don't have dependencies from the >>main >> file but most folks don't use that. > >I'd like to know how, just in case the "dependencies" don't automatically >lead to the file that holds the game script. > See the -includes option. > > >> I don't know anybody using Make, but there's plenty of examples of using >> Ant. > >Ant would be fine. I've edited build.xml for java projects, so given one >for >Flex I should be able to modify it for my purposes. Try this article: http://www.adobe.com/devnet/flex/articles/flex_ant_pt1.html -Alex
