> But wouldn't using these media queries result in both skin types being
compiled into the application? To me it looks as if this would make the
output larger.

I guess so, but otherwise it may be too difficult or bothersome for some
users to use the skins. I'm all for getting the smaller binary size possible
when it comes to mobile apps, but I don't know if saving some extra kbs are
worth the trouble.

You have to create two output files for Android and iOS, but the source and
compiler arguments to get the SWF used for packaging is most times the same,
and ADT runs after getting the SWF file compiled.

Maybe this is more of a compiler/tooling problem and the theme could be
distributed both ways, one having both skin types packaged, and the other
with two separate SWCs for each system.



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