Yes, that might work, thanks.

On Wed, Nov 12, 2014 at 12:29 PM, Alex Harui <[email protected]> wrote:

> What kind of model?  If it has getter/setters, set a breakpoint in the
> setter.
>
> On 11/12/14, 7:59 AM, "mark goldin" <[email protected]> wrote:
>
> >well, that might work too, but what I was thinking about is to have some
> >condition that would stop execution once it's met. Something like when a =
> >3 stop and point to a line of code where a is set.
> >
> >On Wed, Nov 12, 2014 at 8:34 AM, Christofer Dutz
> ><[email protected]>
> >wrote:
> >
> >> Probably you are talking about an MXML?
> >>
> >> In this case you would have trouble setting a breakpoint as the code
> >> handling this is generated at compile time by the Flex compiler.
> >>
> >> What you could do is you could add a dummy event listener on the states
> >> that is called as soon as a state becomes active. In this function you
> >> could set your breakpoint.
> >>
> >> Chris
> >>
> >> ________________________________________
> >> Von: mark goldin <[email protected]>
> >> Gesendet: Mittwoch, 12. November 2014 15:09
> >> An: users
> >> Betreff: Conditional breakpoints
> >>
> >> I have a screen which state is bound to a model. I see that in some
> >> situations the screen's state is not what is expected. Going thru
> >>debugger
> >> I cannot find where the model is getting changed. Is ther a way to
> >>stopping
> >> execution conditionally when  a model is changed? Hope, it's clear what
> >>I
> >> need.
> >>
> >> Thanks.
> >>
>
>

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