Yes, that might work, thanks. On Wed, Nov 12, 2014 at 12:29 PM, Alex Harui <[email protected]> wrote:
> What kind of model? If it has getter/setters, set a breakpoint in the > setter. > > On 11/12/14, 7:59 AM, "mark goldin" <[email protected]> wrote: > > >well, that might work too, but what I was thinking about is to have some > >condition that would stop execution once it's met. Something like when a = > >3 stop and point to a line of code where a is set. > > > >On Wed, Nov 12, 2014 at 8:34 AM, Christofer Dutz > ><[email protected]> > >wrote: > > > >> Probably you are talking about an MXML? > >> > >> In this case you would have trouble setting a breakpoint as the code > >> handling this is generated at compile time by the Flex compiler. > >> > >> What you could do is you could add a dummy event listener on the states > >> that is called as soon as a state becomes active. In this function you > >> could set your breakpoint. > >> > >> Chris > >> > >> ________________________________________ > >> Von: mark goldin <[email protected]> > >> Gesendet: Mittwoch, 12. November 2014 15:09 > >> An: users > >> Betreff: Conditional breakpoints > >> > >> I have a screen which state is bound to a model. I see that in some > >> situations the screen's state is not what is expected. Going thru > >>debugger > >> I cannot find where the model is getting changed. Is ther a way to > >>stopping > >> execution conditionally when a model is changed? Hope, it's clear what > >>I > >> need. > >> > >> Thanks. > >> > >
