On 11/12/2014 11:23 PM, [email protected] wrote:
> For what it's worth, Matlab produces 72057594037927936. 

A power of 2 is not divisible by 5 and hence not by 10 so it cannot end
in a zero. So any answer with a trailing zero is wrong.

>
> In general, 64-bit math is limited in accuracy to between 16 and 17 decimal 
> digits, depending how well that number "fits" into a floating point 
> representation. 
>
> ----- Original Message -----
>
> From: "Gordon Smith" <[email protected]> 
> To: "users, apache" <[email protected]> 
> Sent: Tuesday, November 11, 2014 2:37:08 PM 
> Subject: RE: Math.pow in ActionScript 
>
> NO NO NO. 
>
> 16 to the power 14 is indeed 72057594037927936. Calculator is absolutely 
> correct. It is presumably doing high-precision integer arithmetic. 
>
> ActionScript is using floating point arithmetic, since you can ask for things 
> like Math.pow(16.1, 14.2). It doesn't special case on integers, and even if 
> it did it doesn't do high-precision integer arithmetic. It gets the wrong 
> answer because floating-point numbers don't have a sufficient number of 
> significant digits to produce a 17-digit result exactly. It simply computes 
> powers by taking the log() of the first argument, multiplying it by the 
> second argument, and then taking the exp() of the result, because a^b = 
> e^(ln(a^b)) = e^(b ln(a)). These are all floating-point operations. 
>
> - Gordon 
>
>> From: [email protected] 
>> Date: Tue, 11 Nov 2014 19:48:38 +0100 
>> Subject: Re: Math.pow in ActionScript 
>> To: [email protected] 
>>
>> Don't worry at all about the Calculator result :) 
>>
>> http://www.askvg.com/microsoft-windows-calculator-bug/ 
>>
>> The math engine of the calculator is well known as quite buggy :) Once 
>> again, ActionScript is right :) 
>>
>> On Tue, Nov 11, 2014 at 7:39 PM, OmPrakash Muppirala <[email protected]> 
>> wrote: 
>>
>>> Doing a Math.pow(16,14) in JavaScript results in 72057594037927940 as well. 
>>> Google's calculator gives the same answer as well: 
>>> http://lmgtfy.com/?q=16+to+the+power+of+14 
>>>
>>> Majority wins, I guess ;-) 
>>>
>>> On Tue, Nov 11, 2014 at 10:25 AM, Harbs <[email protected]> wrote: 
>>>
>>>> I’m not sure why you think it’s not using floats. 
>>>>
>>>> Take a look here: 
>>>>
>>>>
>>> http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/Math.html
>>>  
>>>> Specifically: 
>>>> Note: The Math functions acos, asin, atan, atan2, cos, exp, log, pow, 
>>> sin, 
>>>> and sqrt may result in slightly different values depending on the 
>>>> algorithms used by the CPU or operating system. Flash runtimes call on 
>>> the 
>>>> CPU (or operating system if the CPU doesn't support floating point 
>>>> calculations) when performing the calculations for the listed functions, 
>>>> and results have shown slight variations depending upon the CPU or 
>>>> operating system in use. 
>>>>
>>>> Harbs 
>>>>
>>>> On Nov 11, 2014, at 7:50 PM, Devesh Mishra(NABFS00) < 
>>>> [email protected]> wrote: 
>>>>
>>>>> It's not floating point number. So I don't think so. 
>>>>>
>>>>> -- 
>>>>> Thanks & Regards, 
>>>>> Devesh Mishra 
>>>>>
>>>>> -----Original Message----- 
>>>>> From: Subscriptions [mailto:[email protected]] 
>>>>> Sent: Tuesday, November 11, 2014 10:44 PM 
>>>>> To: [email protected] 
>>>>> Subject: Re: Math.pow in ActionScript 
>>>>>
>>>>> presumably due to precision issues with large numbers (ie not your 
>>>>> fault) eg: 
>>> http://en.wikipedia.org/wiki/Floating_point#Accuracy_problems 
>>>>> Lee Burrows 
>>>>> ActionScripter 
>>>>>
>>>>> On 11/11/2014 16:38, Devesh Mishra(NABFS00) wrote: 
>>>>>> Hi, 
>>>>>>
>>>>>> I am using Math.pow(x,y) method in action script. But I am very 
>>>> surprised with the results. 
>>>>>> For example, Math.pow(16,14). 
>>>>>>
>>>>>> In Action Script, it gives: 72057594037927940 
>>>>>> In Calculator, it gives: 72057594037927936 
>>>>>>
>>>>>> What may be the reason for this difference , Any idea ! 
>>>>>>
>>>>>>
>>>>>> -- 
>>>>>> Thanks & Regards, 
>>>>>> Devesh Mishra 
>>>>>>
>>>>>>
>>>>>>
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