Im not aware of any automatic way to save the console output to a file
but you can use Adobe Scout to view the console output in real time.
If you want to rule out the [WARN] trace as a possible cause, test your
app with TextInput/TextArea skins set to
spark.skins.mobile.TextInputSkin/TextAreaSkin
Lee Burrows
ActionScripter
On 04/12/2014 14:55, Angelo Lazzari wrote:
Yeah, i'm using ANE but the same app worked on the same device for more
that a year, the only thing it's changed is the flex framework and the AIR,
package.
Is there a way to write a console log file on the mobile?
Thanks
Angelo
El Thu Dec 04 2014 at 13:44:18, Subscriptions (<subscripti...@leeburrows.com>)
escribió:
the [WARN] trace you are seeing is generated by the mobile
TextInput/TextArea skins - seeing it doesnt necessarily mean there's a
problem; i suspect its not related to your app crashing
are you using any ANEs or 3rd party code?
Lee Burrows
ActionScripter
On 03/12/2014 11:22, Angelo Lazzari wrote:
Hi all,
i'm experiencing a really problematic crash on my app using the last
AIR version and the 4.13 Flex version.
The problem is that the crash happens ONLY with the build version of
the app and NOT when i'm debugging the SAME application.
I noticed that the debug version shows (in a random way) a :
*[WARN] SST found empty bitmap data in: txtPrice *
Could this warning be the cause of the crash,.,.... but only in a
Iphone 5s not in a iphone4s, both with IOS 8.1.1??
Anyway, in the IOS crash file (attached) we can detect an:
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Subtype: KERN_INVALID_ADDRESS at 0x000000006f63657b
Triggered by Thread: 0
The question: is there the way to build a "debug" version that writes
a log file on the device (as is would be a debug version) so is going
to write the console messages in that file so we could read afterwards?
Thank you very much
Angelo