Yeah, I tried that.
*protected* *function* addedToStageHandler(event:Event):*void*
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
}
*protected* *function*
windowedapplication1_windowCompleteHandler(event:AIREvent):*void*
{
nativeWindow.width = stage.fullScreenWidth;
nativeWindow.height = stage.fullScreenHeight;
}
It scales up even bigger:
http://pasteboard.co/awmrv9D4C.png
Clint, Can't set it to NaN, as it expects string or null. I tried both.
stage.scaleMode = StageScaleMode.NO_SCALE; seems to be okay. Application
doesn't get scaled in anyway.
Only thing is the width and height of the application \ stage is not
getting setup properly:
http://pasteboard.co/awwye9fCj.png
On Fri, Aug 19, 2016 at 5:56 PM, Nemi <[email protected]> wrote:
> Did you try scaling your app to fit the screen, then change NativeWindow
> dimensions so it fits/wraps app ?
>
>
>
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>