Yes, DPI values are hard coded for ios but it's not a real issue since Capabilities.screenDPI returns the correct values. For Android, thought, the returned value is dynamic and seems to be accurate (at least on the 6 android devices I tested)

But unless you want to make accurate on screen measures, Capabilities.screenDPI should be sufficient.

Cheers.



Le 05/03/2017 à 22:55, bilbosax a écrit :
Just found this on Distriqt's Application ANE site.

"The iOS screen density is determined from a lookup and is not provided by
the API."

So, the OS is not tell the ANE what it's DPI is, the ANE is looking it up
from a table.  This may be more accurate immediately, but I don't think it
would be any good unless the ANE and your app on the App Store/Google Play
were updated at least every 3-6 months.  I don't know about this approach.



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