You can create a JIRA with your patch. Or file a Pull Request agains the flex-sdk mirror on GitHub.
Did you mean to say you needed an asynchronous PNGEncoder? The one in Flex appears to be synchronous but I don't know for sure. Third-party dependencies have to be licensed in an Apache-compatible way. If it is, and is available on-line, then the third-party code can be downloaded as part of the build process. It can also be part of the patch and marked as 3rd-party code. Post a link to which PNGEncoder you used if in fact you can't use the one in Flex. Thanks, -Alex On 12/13/17, 1:41 AM, "hugo" <hferreira...@gmail.com> wrote: >I already implemented the import and export feature to base64 image (fully >compatible with HTML standard), so the final developer can set a Sprite on >the initial insert, export and import automatically as base64 image. > >I'm finalizing this task fixing a bug when I reload on my TLF editor. > >How can I share this with Flex community (donate my "patch") ? >PS: I needed to rely on a external third party PNGEncoder for the import >feature because I needed to be synchronous but perhaps there is a better >way, so I don't know if this is compatible with Apache. > > > >-- >Sent from: >https://na01.safelinks.protection.outlook.com/?url=http%3A%2F%2Fapache-fle >x-users.2333346.n4.nabble.com%2F&data=02%7C01%7Caharui%40adobe.com%7C1ee31 >21059b54362603d08d5420db73e%7Cfa7b1b5a7b34438794aed2c178decee1%7C0%7C0%7C6 >36487549039070398&sdata=%2BDR0IVr8Qyt7yxi%2BBMZYz0WnOHsWT5IqZZsKPbyrWko%3D >&reserved=0