Hi Christian,

Many thanks for the quick response. Yeah, too bad! If Vincent has any 
suggestions, I would be happy to hear them and try to get something going. 
Otherwise, am I best using something like quotients for now until 4.* hits the 
(metaphorical) shelves?

Best,
Sam


On Wednesday, 8 February 2012 at 10:24, Christian Schulte wrote:

> 
> Hi Sam,
> 
> 
>  
> 
> 
> There is some progress on float vars in Gecode but they are not there yet (I 
> know, too bad). With the next bigger release, Gecode 4.*, they will be part 
> of the standard distribution.
> 
> 
> However, to be honest Gecode 4.* is still some time away. Early summer at 
> best.
> 
> 
>  
> 
> 
> Getting the older stuff to work with Gecode 3.7.1 seems to be not worth it. 
> If you are feeling adventurous, you might talk to Vincent Barichard who is 
> working on the float vars (cc'ed). 
> 
> 
>  
> 
> 
> Cheers
> 
> 
> Christian
> 
> 
>  
> 
> 
> --
> 
> 
> Christian Schulte, www.ict.kth.se/~cschulte/ 
> (http://www.ict.kth.se/~cschulte/)
> 
> 
>  
> 
> 
> From: [email protected] [mailto:[email protected]] On Behalf Of 
> Sam Yoffe
> Sent: Wednesday, February 08, 2012 12:33 AM
> To: [email protected] (mailto:[email protected])
> Subject: [gecode-users] FloatVar with Gecode 3.7.1
> 
> 
> 
>  
> 
> 
> Hello,
> 
> I am new to gecode, and having played around with some of the examples I am 
> blown away with how powerful it is. I realise this is a fairly old question 
> so I'm sorry if this has recently been answered elsewhere, but I can't seem 
> to find any answers which are not several years old. I would like to use 
> floating point variables with gecode. I found floatvars over on google code, 
> but their install instructions seemed to be for gecode 2.2 whereas I would 
> like to continue using 3.7.1 if possible. I couldn't seem to get the same 
> installation method to work, even when building from source with the 
> --enable-float-vars flag. I also found Gecode::FlatZinc::AST::FloatVar and 
> managed to get it to compile, but I couldn't do much with it. Also, it seems 
> to require an integer in its constructor, is this just an identifier? I found 
> several references in old threads to the Boost libraries, which I don't 
> currently have installed. Is this required?
> 
> I was wondering whether floating point variables has been implemented in 
> gecode and, if not, what the best way to go about adding them is? Apparently 
> I need it spelling out!
> I am on Mac OS X 10.6, using g++ version 4.2.1.
> 
> Apologies again if this has already been answered.
> 
> Kind regards,
> Sam 
> 
> 
> 
> _______________________________________________
> Gecode users mailing list
> [email protected] (mailto:[email protected])
> https://www.gecode.org/mailman/listinfo/gecode-users
> 
> 


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