Hi Christian,

No pain at all. I've added gecodedriver, gecodeflatzinc and gecodegist
libraries to the build and changed the CMake script (
https://github.com/vitaut/gecode/blob/master/CMakeLists.txt) a bit to make
it work both with version 3.7.3 (and possibly older) and trunk: the
gecodefloat library is conditionally compiled depending on whether FLOATSRC
is defined in Makefile.in or not.

MIT license is fine.

Best regards,
Victor

On Fri, Feb 8, 2013 at 1:41 AM, Christian Schulte <[email protected]> wrote:

> Hi Victor,****
>
> ** **
>
> Cool! But of course it is my pleasure to be a pain in the neck: would you
> dare trying this on the upcoming Gecode 4 release? That might be a nice
> sanity check and then we would commit your script to the trunk provided you
> are okay with putting it under Gecode license (which MIT, as liberal as it
> gets). Gecode 4 comes with more dependencies and new variable types,
> different files, can be built against Qt4 and Qt5, and what not... The
> trunk is already pretty stable...****
>
> ** **
>
> It is described on the download pages how to checkout the trunk****
>
> ** **
>
> I know, I know... Pain!****
>
> Christian****
>
> ** **
>
> --****
>
> Christian Schulte, www.ict.kth.se/~cschulte/****
>
> ** **
>
> *From:* [email protected] [mailto:[email protected]]
> *Sent:* Thursday, February 07, 2013 11:50 PM
> *To:* [email protected]
> *Cc:* [email protected]
> *Subject:* Re: [gecode-users] CMake build script for Gecode****
>
> ** **
>
> Hi Christian,****
>
> ** **
>
> You made a good point about maintenance. I've updated the CMake build
> script which is available at
> https://github.com/vitaut/gecode/blob/master/CMakeLists.txt as
> before. The new version extracts all the source file names from Makefile.in
> and a substantial portion of the config header from config/support/
> config.h.in.****
>
> ** **
>
> Best regards,****
>
> Victor****
>
> On Sat, Feb 2, 2013 at 12:08 PM, Christian Schulte <[email protected]>
> wrote:****
>
> Hi Victor,****
>
>  ****
>
> Thanks. The problem with this is that it’ll be difficult for us to keep
> this up-to-date. If you had something that generates most of the script
> that would be much more realistic to maintain (like automatically
> extracting the files, etc).****
>
>  ****
>
> Any chance?****
>
>  ****
>
> Best and thanks a lot for the effort!****
>
> Christian****
>
>  ****
>
> --****
>
> Christian Schulte, www.ict.kth.se/~cschulte****
>
>  ****
>
> *From:* [email protected] [mailto:[email protected]] *On
> Behalf Of *[email protected]
> *Sent:* Friday, February 1, 2013 11:57 PM
> *To:* [email protected]
> *Subject:* [gecode-users] CMake build script for Gecode****
>
>  ****
>
> Hi All,****
>
>  ****
>
> I've implemented a CMake <http://www.cmake.org/> build script for Gecode
> which is available at
> https://github.com/vitaut/gecode/blob/master/CMakeLists.txt . It's just a
> single file that needs to be put in the top-level Gecode directory.****
>
>  ****
>
> I've ported most of the autoconf platform checks to CMake. Out-of-tree
> builds and tests are supported. I've tested the script on Linux and MacOS X
> with gcc and on Windows with Visual C++ (both nmake and Visual Studio
> builds work).****
>
>  ****
>
> Hope it might be useful to someone.****
>
>  ****
>
> Best regards,****
>
> Victor****
>
> ** **
>
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