My thoughts in no particular order :

After several  years, I still can't get over how modular Genode is and how 
take-no-prisoners no-compromise its policy is re. clean design and best 
practices.
Seeing that kind of dedication keeps me motivated when I feel tired IRL.

If I get a chance before the end of 2022, I'll port (or help with porting) some 
packages, including easy ones like 1) fossil or 2) jam, but especially the 
fledgling-but-already-awesome 3) V-lang language. Could help with day to day 
developer life, who knows.

As to my pet project, in the next couple weeks I'm about to wrap up the 
one-before-last 'ticket' that's a pre-requisite before my software runs on 
Genode, so it looks like 2022 (can't believe it's 2022 already... time flies) 
will be the year I can resume selling my software and can scale back the "odd 
jobs" (freelance website programming etc), which will be nice for sure. Not to 
mention, it'll open the perspective of an 'alternative' desktop for Genode -- 
though I dare not say I'll get to that before 2023, given my velocity history 
<g>.

Once the dust settles, I'll be able to look at the Genode/SculptOS eco-system 
and packages more in depth, even sit back and test the Quake and DOSbox ports, 
clean up my tech debt (including upgrade to the latest tool-chain, at long 
last), which will also feel good! And I'll be in a better place to find out if 
things are lacking or in need of improvement somewhere. From where I stand 
currently (deep in VFS-related code) it's all super modular and well made, 
nothing to complain about, nothing to do but finish coding :-)

Cedric






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