Hi Zachary,
> I have spent the last few months familiarizing myself with the base API and 
> creating some sample projects. While I am relatively new to Genode, I had a 
> few ideas during my initial exploration for areas to which I might 
> contribute.

"First contact" is an interesting time, rich in impressions and creative 
suggestions
indeed, as (I think) Norman has noted in the past, noting the need to encourage
well-thought feedback from "fresh eyes".

> Genode demo scenarios, and generally making Genode builds more 
> reproducible.

Newbie-level question about the reproducible build concept: is it about making
sure people using different build platforms/OS will still end up creating 
byte-for-byte
identical binaries (so long as they build from the exact same source of course),
so that one may "trust" a binary build just by comparing it with an upstream 
one ?
Or is it about something else entirely ?

> 2. Is anyone working on a build and/or runtime abstraction for system 
> composition?

I've seen several opinions on this between both extremes (change 
nothing/overhaul-all).
I took the middle road with my perforce jam/mr build system that could be 
described
as just "reducing the boilerplate a little", or maybe as "refactoring xml 
config creation a bit"..
It's very spepcific to my project so might not serve as inspiration much or at 
all
for other projects... Even on the (hypothetical) day when I'll finally clean it
up and make it decent-looking *g*.

That jam-based system does work wonders for me in several ways, but I still 
find myself inefficient
sometimes when dealing with routing sessions and such, so I'll keep an eye out
watching for possible developments in the future, coming from genodians or the 
Genode team.
To be honest, difficulties I face are due more to my brain being slow to 'grok' 
some
thing, or simply making the same mistakes over and over again :-). But, 
imagining that later on
something comes up that is useful both to newbies learning the ropes, *and* 
supposed experienced devs
like me who are still slow on the intake (several years in), then why not ! 
This might not
be a high priority item for the community currently, but sometimes a 
breakthrough is made
even on things that were believed to be "not low hanging fruit/not worth the 
time" :-)


> 3. Is there any ongoing or planned work toward formal verification of Genode 
> components (e.g., core, init, etc.)?

I seem to remember the Genode team experimenting with the Spark language a few 
years back,
for one specific component, which would have allowed (IIRC) formal correctness
checking of that component, and (if the concept worked well) could have been 
extended to
others, but eventually abandoning that venue and sticking with C++. 
www.genodians.org should have it.

Also remember breathing a sigh of relief for selfish purposes (I have to build 
the
toolchain from scratch, and building GCC is a lot of work already, without 
adding
more on top) but feeling guilt about that sentiment *g*

Cedric




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