I'm guessing that any pure .Net assembly compatible with the .Net Compact Framework (which the Xbox360 framework is based on) will be acceptable on the Xbox but the deployment will need to be done via VC# Express.
The .Net Compact Framework compatability is a problem for IronPython because of the lack of code generation facilities (System.Reflection.Emit etc.). Obviously this is not a problem for Xna on Windows. Cheers, Leaf. On 30/10/06, Adam Hill <[EMAIL PROTECTED]> wrote: > XNA is just a set of assemblies/framework and Visual Studio tools. Now for > PC/XBox 360 cross platform games only C# is supported. It is just a .NET > assembly and any CLR/CLI compliant system can run the code. > > Whether or not the 360 can check some special metadata inserted by the > toolset to see if it is C# is unknown at this time. > > adam... _______________________________________________ users mailing list [email protected] http://lists.ironpython.com/listinfo.cgi/users-ironpython.com
