Chris Stoy wrote: > > Hi all, > > I’m working on embedding IronPython in a C# application and would like > to have a single, global module where I expose my objects and run > scripts, and have multiple views into that state. > That is certainly possible - but I'm not sure how easy it will be to have multiple *consoles*.
Creating a custom control which receives input and displays the result in a window. (Sharing a single context behind the scenes...) Is using consoles as your view, central to your application ? Michael http://www.voidspace.org.uk/ironpython/index.shtml > For example, I want to have one (or more) IronPython console views > that provide an interactive prompt that the user can type in and > execute code. If I enter a function/variable in one of the consoles, > then it is also available in the others. (ie, I enter “x=1” in console > A and in console B I can say “print x” and see “1” output.) I also > want to execute much larger, non-interactive scripts that a user can > write and, again, this state is shared across all my IronPython views. > > So, am I just thinking about this wrong? How are people embedding > IronPython in their apps? It seems strange (and inefficient) to have > to create a new PythonEngine and add all the references and expose > globals every time I want to execute script. Is there a way to share > some of this state? Can this be done using EngineModules? > > Any thoughts would be appreciated. > > Thanks. > > Chris. > > ------------------------------------------------------------------------ > > _______________________________________________ > users mailing list > users@lists.ironpython.com > http://lists.ironpython.com/listinfo.cgi/users-ironpython.com > _______________________________________________ users mailing list users@lists.ironpython.com http://lists.ironpython.com/listinfo.cgi/users-ironpython.com