Hello people! I am developing a small multiplayer game in c# (using xna for graphics). On the server side I am doing a lot of the logic programming in IronPython.
I have gotten to the point where I want to inherit from my "Entity" class defined in the hosting application source (c#) so I can specialize it for different purposes in IronPython. I do not know how to accomplish this. I have temporarily solved this by having a python wrapper class around the c# object (which I have to create using a CreateEntity() function in one of the global objects I pass in from "outside"). Alternatively I can add a public object ScriptingObject; that I can fill with what I want from python. But both these solutions seem a tad bit inelegant. Does anyone have any ideas on how to do this? Best regards /Hannes
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