Hello, I'm digging out this thread again. I'm trying to run python scripts from C# using the DLR.
Simple examples work, namely if I have just one function in one python file. How does it work when one python file imports from another python file? I get "No module named x" ImportExceptions when trying to compile these python files. I compile the main-file with 'CreateScriptSourceFromFile'. May be I am using the wrong approach in general. What I have is a bunch of python files that I used with CPython directly so far. Now I want to extend my program with C# (since database handling is much more convenient there) and I want to use the python files that I already have. What is the best approach for this scenario? Thanks for any kind of hint. Severin On Tue, Jan 20, 2009 at 5:37 PM, Michael Foord <[email protected]>wrote: > Renaud Durand wrote: > >> Ok, Thank you. >> >> Does anyone know where could I find an IronPython Assembly documentation >> and/or up to date tutorials ? >> > > These tutorials are up to date - except for the one specified as being for > IP1: > > http://www.voidspace.org.uk/ironpython/embedding.shtml > > Michael > >> >> Thank you again. >> >> 2009/1/20 Curt Hagenlocher <[email protected] <mailto: >> [email protected]>> >> >> I believe this was valid for a long-ago alpha. For the 2.0 >> release, you'll want to create an engine by saying >> engine = Python.CreateEngine() >> >> On Tue, Jan 20, 2009 at 7:32 AM, Renaud Durand <renaud.durand.it >> <http://renaud.durand.it>@gmail.com <http://gmail.com>> wrote: >> >> Hi, >> >> I want to use IronPython function through C#. To do It, I >> found a tutorial at >> http://www.ironpython.info/index.php/Hosting_IronPython_2. >> But the code does not seem to be updated for IronPython 2.0. >> >> the code is : >> >> using System; >> using IronPython.Hosting; >> using IronPython.Runtime; >> using Microsoft.Scripting; >> using Microsoft.Scripting.Hosting; >> >> namespace EmbeddedCalculator >> { >> public class Engine >> { >> private ScriptEngine engine; >> >> public Engine() >> { >> engine = PythonEngine.CurrentEngine; >> } >> >> public string calculate(string input) >> { >> try >> { >> ScriptSource source = >> engine.CreateScriptSourceFromString(input, "py"); >> return source.Execute().ToString(); >> } >> catch >> { >> return "Error"; >> } >> } >> >> } >> } >> // End of code >> >> When I try to compile it in visual studio, the compiler could >> not find the name "PythonEngine". I have added all the >> references to >> the needed libraries. So, what am I missing ? >> >> >> Thank you :-). >> >> -- Renaud Durand >> >> _______________________________________________ >> Users mailing list >> [email protected] <mailto:[email protected]> >> http://lists.ironpython.com/listinfo.cgi/users-ironpython.com >> >> >> >> _______________________________________________ >> Users mailing list >> [email protected] <mailto:[email protected]> >> http://lists.ironpython.com/listinfo.cgi/users-ironpython.com >> >> >> >> >> -- >> Renaud Durand >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> Users mailing list >> [email protected] >> http://lists.ironpython.com/listinfo.cgi/users-ironpython.com >> >> > > > -- > http://www.ironpythoninaction.com/ > http://www.voidspace.org.uk/blog > > > > _______________________________________________ > Users mailing list > [email protected] > http://lists.ironpython.com/listinfo.cgi/users-ironpython.com > >
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