Hi the ironpython_console.py comes from pyreadine in the folder
"pyreadline/console/ironpython_console.py"
the file itself in the areas where IronPythonConsole are referenced are
import clr,sys
clr.AddReferenceToFileAndPath(sys.executable)
import IronPythonConsole
class IronPythonWrapper(IronPythonConsole.IConsole):
def ReadLine(self,autoIndentSize):
return hook_wrap()
def Write(self,text, style):
System.Console.Write(text)
def WriteLine(self,text, style):
System.Console.WriteLine(text)
IronPythonConsole.PythonCommandLine.MyConsole = IronPythonWrapper()
I have not been able to find an updated pyreadline I have attached the file
in question
to see which module I am refering to see
http://ipython.scipy.org/moin/PyReadline/Intro
*cheers
And thank you
On Wed, May 6, 2009 at 10:39 AM, Dino Viehland <[email protected]> wrote:
> Where does ironpython_console.py come from? There is no
> IronPythonConsole class anymore so knowing what exactly the .py file is
> trying to do would be helpful. But likely you want to map existing things
> we’re looking for into the Microsoft.Scripting.Hosting.Shell namespace which
> lives in Microsoft.Scripting.dll.
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Andrew Evans
> *Sent:* Wednesday, May 06, 2009 10:30 AM
> *To:* [email protected]
> *Subject:* Re: [IronPython] Compiling IronPythonConsole.exe
>
>
>
> Hello maybe I should explain I have been trying to get readline to work
> with no success
>
> import readline fails with this message "No Module Named IronPythonConsole"
>
> the line in question is in the file "ironpython_console.py"
>
> import clr,sys
> clr.AddReferenceToFileAndPath(sys.executable)
> import IronPythonConsole
>
> Just thought at this moment do I need to add anything to my environment
> variables?
>
> it was mentioned on the readline web site to post here hope some one can
> help
>
> *cheers
>
> Andrew
>
> using readline in IronPython produces and an error "no mo
>
> On Wed, May 6, 2009 at 10:19 AM, [email protected] <[email protected]>
> wrote:
>
> On Wed, May 6, 2009 at 10:53, Andrew Evans <[email protected]> wrote:
>
> Hello list I am new here :-)
>
> I am trying to figure out how to get IronPythonConsole.exe as I need it for
> Pyreadline... I am using 2.01 version of IronPython
>
> I have tried compiling from source to but to no avail. Is IronPythonConsole
> obsolete?
>
> Thanks in
>
> Advance
>
> _______________________________________________
> Users mailing list
> [email protected]
> http://lists.ironpython.com/listinfo.cgi/users-ironpython.com
>
>
> The specific error(s) you received would be helpful.
>
> _______________________________________________
> Users mailing list
> [email protected]
> http://lists.ironpython.com/listinfo.cgi/users-ironpython.com
>
>
>
> _______________________________________________
> Users mailing list
> [email protected]
> http://lists.ironpython.com/listinfo.cgi/users-ironpython.com
>
>
# -*- coding: utf-8 -*-
#*****************************************************************************
# Copyright (C) 2003-2006 Gary Bishop.
# Copyright (C) 2006 Jorgen Stenarson. <[email protected]>
#
# Distributed under the terms of the BSD License. The full license is in
# the file COPYING, distributed as part of this software.
#*****************************************************************************
'''Cursor control and color for the .NET console.
'''
#
# Ironpython requires a patch to work do:
#
# In file PythonCommandLine.cs patch line:
# class PythonCommandLine
# {
# to:
# public class PythonCommandLine
# {
#
#
#
# primitive debug printing that won't interfere with the screen
import clr,sys
clr.AddReferenceToFileAndPath(sys.executable)
import IronPythonConsole
import sys
import re
import os
import System
from event import Event
from pyreadline.logger import log,log_sock
#print "Codepage",System.Console.InputEncoding.CodePage
from pyreadline.keysyms import make_keysym, make_keyinfo,make_KeyPress,make_KeyPress_from_keydescr
from pyreadline.console.ansi import AnsiState
color=System.ConsoleColor
ansicolor={"0;30": color.Black,
"0;31": color.DarkRed,
"0;32": color.DarkGreen,
"0;33": color.DarkYellow,
"0;34": color.DarkBlue,
"0;35": color.DarkMagenta,
"0;36": color.DarkCyan,
"0;37": color.DarkGray,
"1;30": color.Gray,
"1;31": color.Red,
"1;32": color.Green,
"1;33": color.Yellow,
"1;34": color.Blue,
"1;35": color.Magenta,
"1;36": color.Cyan,
"1;37": color.White
}
winattr={"black":0,"darkgray":0+8,
"darkred":4,"red":4+8,
"darkgreen":2,"green":2+8,
"darkyellow":6,"yellow":6+8,
"darkblue":1,"blue":1+8,
"darkmagenta":5, "magenta":5+8,
"darkcyan":3,"cyan":3+8,
"gray":7,"white":7+8}
class Console(object):
'''Console driver for Windows.
'''
def __init__(self, newbuffer=0):
'''Initialize the Console object.
newbuffer=1 will allocate a new buffer so the old content will be restored
on exit.
'''
self.serial=0
self.attr = System.Console.ForegroundColor
self.saveattr = winattr[str(System.Console.ForegroundColor).lower()]
self.savebg=System.Console.BackgroundColor
log('initial attr=%s' % self.attr)
log_sock("%s"%self.saveattr)
def _get(self):
top=System.Console.WindowTop
log_sock("WindowTop:%s"%top,"console")
return top
def _set(self,value):
top=System.Console.WindowTop
log_sock("Set WindowTop:old:%s,new:%s"%(top,value),"console")
WindowTop=property(_get,_set)
del _get,_set
def __del__(self):
'''Cleanup the console when finished.'''
# I don't think this ever gets called
pass
def pos(self, x=None, y=None):
'''Move or query the window cursor.'''
if x is not None:
System.Console.CursorLeft=x
else:
x=System.Console.CursorLeft
if y is not None:
System.Console.CursorTop=y
else:
y=System.Console.CursorTop
return x,y
def home(self):
'''Move to home.'''
self.pos(0,0)
# Map ANSI color escape sequences into Windows Console Attributes
terminal_escape = re.compile('(\001?\033\\[[0-9;]*m\002?)')
escape_parts = re.compile('\001?\033\\[([0-9;]*)m\002?')
# This pattern should match all characters that change the cursor position differently
# than a normal character.
motion_char_re = re.compile('([\n\r\t\010\007])')
def write_scrolling(self, text, attr=None):
'''write text at current cursor position while watching for scrolling.
If the window scrolls because you are at the bottom of the screen
buffer, all positions that you are storing will be shifted by the
scroll amount. For example, I remember the cursor position of the
prompt so that I can redraw the line but if the window scrolls,
the remembered position is off.
This variant of write tries to keep track of the cursor position
so that it will know when the screen buffer is scrolled. It
returns the number of lines that the buffer scrolled.
'''
x, y = self.pos()
w, h = self.size()
scroll = 0 # the result
# split the string into ordinary characters and funny characters
chunks = self.motion_char_re.split(text)
for chunk in chunks:
log('C:'+chunk)
n = self.write_color(chunk, attr)
if len(chunk) == 1: # the funny characters will be alone
if chunk[0] == '\n': # newline
x = 0
y += 1
elif chunk[0] == '\r': # carriage return
x = 0
elif chunk[0] == '\t': # tab
x = 8*(int(x/8)+1)
if x > w: # newline
x -= w
y += 1
elif chunk[0] == '\007': # bell
pass
elif chunk[0] == '\010':
x -= 1
if x < 0:
y -= 1 # backed up 1 line
else: # ordinary character
x += 1
if x == w: # wrap
x = 0
y += 1
if y == h: # scroll
scroll += 1
y = h - 1
else: # chunk of ordinary characters
x += n
l = int(x / w) # lines we advanced
x = x % w # new x value
y += l
if y >= h: # scroll
scroll += y - h + 1
y = h - 1
return scroll
trtable={0:color.Black,4:color.DarkRed,2:color.DarkGreen,6:color.DarkYellow,
1:color.DarkBlue,5:color.DarkMagenta,3:color.DarkCyan,7:color.Gray,
8:color.DarkGray,4+8:color.Red,2+8:color.Green,6+8:color.Yellow,
1+8:color.Blue,5+8:color.Magenta,3+8:color.Cyan,7+8:color.White}
def write_color(self, text, attr=None):
'''write text at current cursor position and interpret color escapes.
return the number of characters written.
'''
log('write_color("%s", %s)' % (text, attr))
chunks = self.terminal_escape.split(text)
log('chunks=%s' % repr(chunks))
bg=self.savebg
n = 0 # count the characters we actually write, omitting the escapes
if attr is None:#use attribute from initial console
attr = self.attr
try:
fg=self.trtable[(0x000f&attr)]
bg=self.trtable[(0x00f0&attr)>>4]
except TypeError:
fg=attr
for chunk in chunks:
m = self.escape_parts.match(chunk)
if m:
log(m.group(1))
attr=ansicolor.get(m.group(1),self.attr)
n += len(chunk)
System.Console.ForegroundColor=fg
System.Console.BackgroundColor=bg
#self.WriteConsoleA(self.hout, chunk, len(chunk), byref(junk), None)
System.Console.Write(chunk)
return n
def write_plain(self, text, attr=None):
'''write text at current cursor position.'''
log('write("%s", %s)' %(text,attr))
if attr is None:
attr = self.attr
n = c_int(0)
self.SetConsoleTextAttribute(self.hout, attr)
self.WriteConsoleA(self.hout, text, len(text), byref(n), None)
return len(text)
if os.environ.has_key("EMACS"):
def write_color(self, text, attr=None):
junk = c_int(0)
self.WriteFile(self.hout, text, len(text), byref(junk), None)
return len(text)
write_plain = write_color
# make this class look like a file object
def write(self, text):
log('write("%s")' % text)
return self.write_color(text)
#write = write_scrolling
def isatty(self):
return True
def flush(self):
pass
def page(self, attr=None, fill=' '):
'''Fill the entire screen.'''
System.Console.Clear()
def text(self, x, y, text, attr=None):
'''Write text at the given position.'''
self.pos(x,y)
self.write_color(text,attr)
def clear_to_end_of_window(self):
oldtop=self.WindowTop
lastline=self.WindowTop+System.Console.WindowHeight
pos=self.pos()
w,h=self.size()
length=w-pos[0]+min((lastline-pos[1]-1),5)*w-1
self.write_color(length*" ")
self.pos(*pos)
self.WindowTop=oldtop
def rectangle(self, rect, attr=None, fill=' '):
'''Fill Rectangle.'''
pass
oldtop=self.WindowTop
oldpos=self.pos()
#raise NotImplementedError
x0, y0, x1, y1 = rect
if attr is None:
attr = self.attr
if fill:
rowfill=fill[:1]*abs(x1-x0)
else:
rowfill=' '*abs(x1-x0)
for y in range(y0, y1):
System.Console.SetCursorPosition(x0,y)
self.write_color(rowfill,attr)
self.pos(*oldpos)
def scroll(self, rect, dx, dy, attr=None, fill=' '):
'''Scroll a rectangle.'''
pass
raise NotImplementedError
def scroll_window(self, lines):
'''Scroll the window by the indicated number of lines.'''
top=self.WindowTop+lines
if top<0:
top=0
if top+System.Console.WindowHeight>System.Console.BufferHeight:
top=System.Console.BufferHeight
self.WindowTop=top
def getkeypress(self):
'''Return next key press event from the queue, ignoring others.'''
ck=System.ConsoleKey
while 1:
e = System.Console.ReadKey(True)
if e.Key == System.ConsoleKey.PageDown: #PageDown
self.scroll_window(12)
elif e.Key == System.ConsoleKey.PageUp:#PageUp
self.scroll_window(-12)
elif str(e.KeyChar)=="\000":#Drop deadkeys
log_sock("Deadkey: %s"%e)
return event(self,e)
pass
else:
return event(self,e)
def title(self, txt=None):
'''Set/get title.'''
if txt:
System.Console.Title=txt
else:
return System.Console.Title
def size(self, width=None, height=None):
'''Set/get window size.'''
sc=System.Console
if width is not None and height is not None:
sc.BufferWidth,sc.BufferHeight=width,height
else:
return sc.BufferWidth,sc.BufferHeight
if width is not None and height is not None:
sc.WindowWidth,sc.WindowHeight=width,height
else:
return sc.WindowWidth-1,sc.WindowHeight-1
def cursor(self, visible=True, size=None):
'''Set cursor on or off.'''
System.Console.CursorVisible=visible
def bell(self):
System.Console.Beep()
def next_serial(self):
'''Get next event serial number.'''
self.serial += 1
return self.serial
class event(Event):
'''Represent events from the console.'''
def __init__(self, console, input):
'''Initialize an event from the Windows input structure.'''
self.type = '??'
self.serial = console.next_serial()
self.width = 0
self.height = 0
self.x = 0
self.y = 0
self.char = str(input.KeyChar)
self.keycode = input.Key
self.state = input.Modifiers
log_sock("%s,%s,%s"%(input.Modifiers,input.Key,input.KeyChar),"console")
self.type="KeyRelease"
self.keysym = make_keysym(self.keycode)
self.keyinfo = make_KeyPress(self.char, self.state, self.keycode)
def make_event_from_keydescr(keydescr):
def input():
return 1
input.KeyChar="a"
input.Key=System.ConsoleKey.A
input.Modifiers=System.ConsoleModifiers.Shift
input.next_serial=input
e=event(input,input)
del input.next_serial
keyinfo=make_KeyPress_from_keydescr(keydescr)
e.keyinfo=keyinfo
return e
CTRL_C_EVENT=make_event_from_keydescr("Control-c")
def install_readline(hook):
def hook_wrap():
try:
res=hook()
except KeyboardInterrupt,x: #this exception does not seem to be caught
res=""
except EOFError:
return None
if res[-1:]=="\n":
return res[:-1]
else:
return res
class IronPythonWrapper(IronPythonConsole.IConsole):
def ReadLine(self,autoIndentSize):
return hook_wrap()
def Write(self,text, style):
System.Console.Write(text)
def WriteLine(self,text, style):
System.Console.WriteLine(text)
IronPythonConsole.PythonCommandLine.MyConsole = IronPythonWrapper()
if __name__ == '__main__':
import time, sys
c = Console(0)
sys.stdout = c
sys.stderr = c
c.page()
c.pos(5, 10)
c.write('hi there')
c.title("Testing console")
# c.bell()
print
print "size",c.size()
print ' some printed output'
for i in range(10):
e=c.getkeypress()
print e.Key,chr(e.KeyChar),ord(e.KeyChar),e.Modifiers
del c
System.Console.Clear()
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Users mailing list
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