David Rosenstrauch wrote:
A couple of suggestions:
1) I'd think you really shouldn't need to go through the whole process
of fully starting up the server (with a socket listener listening on a
port) and a client (opening a socket to the server) just to do testing.
I don't know your code so well so perhaps I'm wrong here. But I'd
think it should be sufficient to just *simulate* network communication
by using a DummySession and sending a message down the server's filter
chain and seeing what response - or lack thereof - gets generated.
2) If you follow along with that approach, then you won't be in the
situation where your client is performing assertions inside the
messageReceived method (which are obviously getting swallowed). If you
look carefully at the code I posted, you'll see that what I'm doing is
to add an "OutputListener" - a class that I use only to assist with
testing - at the end of my filter chain when I test. The output
listener, true to its name, listens to whatever output/response the
server's filter chain processing generates, and saves it. Once that
whole server filter chain interaction is complete, and I've "saved" the
output from my "communication with the server", only THEN do I go about
issuing Asserts to verify that the output was what I expected. And
since these asserts get done outside of the MINA filter chain processing
they never get swallowed.
Or, more succinctly:
You're trying to do "white-box" testing on your server. Do "black-box"
testing instead. Treat the server as a black box: Send it a message,
get a response, perform assertions to verify that the response is
correct. Do this all from *outside* the server and client, not inside
the client. And if you approach it this way, you don't need to involve
a client in your testing at all.
HTH,
DR