Very strange...

Some code could help at this point, it's very difficult to know what's
going on without a minimal version we can test.

On Mon, Nov 30, 2009 at 10:06 PM, Daniel Egger <[email protected]> wrote:
> Hello all
>
> I am trying to program a simple network game with the help of Mina.
> I am using version 2.0 RC1 of Mina right now.
> For the moment my game is very simple. I have a simple server which
> writes any incoming message in its messageReceived method out to any
> connected client.
> I use the ObjectSerializationCodecFactory as a protocol codec filter
> and my messages are very small only having a small number of fields.
>
> So much for the setup. This system seems to work rather well for only
> two connected clients and I even tested it successfully in a
> distributed manner.
>
> But in the last few days I tried to setup a server on my local machine
> with four local clients connected. With these setup a few strange
> delays occur. It often happens that messages don't get written right
> away to the client but only a considerable number of seconds later.
> (about 5 seconds up until 20 seconds...).
> Here is a simple example: Rhe server receives an incoming message in
> the messageReceived method and writes this message immediately to
> every of its four connected clients. Then the server sends the message
> right away out to three out of the four connected clients. I can see
> that by logging the calls to the messageSent method. But the server
> calls the messageSent for the fourth client only about 5 seconds later
> and sometimes even later.
> This behaviour happens quite often at about 25% of every incoming
> message event. At other times all the four clients get the message
> right away.
>
> I don't know much about the inner workings of NIO and/or buffers so
> this could be trivial. I am not very sure if this is an expected
> behaviour (maybe a buffering problem?), or if I could do something
> against that. But I am very surprised that in this simple setting with
> only local clients and a local server a delay of several seconds can
> even occur.
>
> Any suggestions on how I could solve this issue are very welcome.
> Thanks
> Daniel
>



-- 
Regards,
Cordialement,
Emmanuel Lécharny
www.iktek.com

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