Agreed the server does not set the message back to the client, in the example , and i did have a look at the java docs and the tried different methods to sent data back to the client. I mean thats the actual question how can i send data back to the client?
Abdul Khaliq Ashish-24 wrote: > > On Thu, Mar 11, 2010 at 10:39 AM, Abdul Khaliq <abdul.kha...@yahoo.com> > wrote: >> >> Yes i am trying to serlize the object upon the message received event in >> the >> Handler class like "buffer.putObject(pojoObject)", but i don't know if it >> is >> the right way of doing it? and how no message received event is raised on >> the client side. Please guide me. >> >> @Override >> public void messageReceived(IoSession session, Object message) >> throws Exception { >> >> if (message instanceof IoBuffer) { >> IoBuffer buffer = (IoBuffer) message; >> buffer.putObject(new pojo.POJO()); >> System.out.print("Object Attached and Sent"); >> } >> } >> >> Abdul Khaliq > > This event will be generated when your Server sends out a message to > your client. Why don't you try to first play around with the UDP > example first > and then move onto your code. It will help you understand how things > work. I don't remember but the example doesn't send back a response to > the client? > > If you object size is greator than MTU, you will receive multiple > packets at server, and you need to handle that. > > -- View this message in context: http://old.nabble.com/UDP-replying-to-a-message-issue-tp27859293p27859518.html Sent from the Apache MINA User Forum mailing list archive at Nabble.com.