You must be building some sort of communication format for it.

Sent from my iPhone

On Aug 7, 2013, at 1:06 PM, Hunter McMillen <mcmil...@gmail.com> wrote:

> We're not really implementing a protocol, we are just trying to make a 
> text-based game that will seamlessly support hundreds to thousands of users 
> at a time.
> 
> Hunter
> On 8/7/2013 12:02 PM, Jon wrote:
>> This is more of a protocol implementation than a networking question.  What 
>> kind of protocol are you implementing.
>> 
>> Sent from my iPhone
>> 
>> On Aug 7, 2013, at 11:34 AM, Hunter McMillen <mcmil...@gmail.com> wrote:
>> 
>>> We actually won't need anything as complex as LDAP, just a simple DB hash + 
>>> salt lookup.
>>> 
>>> Hunter
>>> On 8/7/2013 10:26 AM, Emmanuel Lécharny wrote:
>>>> Le 8/7/13 4:11 PM, Hunter McMillen a écrit :
>>>>> What are the common ways to authenticate users using Mina?
>>>>> 
>>>>> The first attempt I made was using a state machine, but I had problems
>>>>> integrating that with an IoHandler.
>>>>> 
>>>>> In retrospect, the state machine seems like overkill; so I was hoping
>>>>> to get ideas for other ways to authenticate users, or maybe a link to
>>>>> an application that does some authentication.
>>>>> 
>>>>> would it be terrible to do something like this?
>>>>> 
>>>>> public void sessionCreated(IoSession session) {
>>>>>     authenticateUser()  // < ----- Good idea? Bad Idea? Run in a
>>>>> separate thread?
>>>>> }
>>>> Depends...
>>>> 
>>>> let's see how it works with LDAP :
>>>> 
>>>> - the user can connect on the server (and the sessionCreated event is
>>>> handled), but the user will not be authentified at this point.
>>>> 
>>>> - in order to authenticate the user, we need to know about the user.
>>>> Just having his IP address is certainly not good enough (it's easy to
>>>> spoof it), so we expect the client to sent some credentials in the first
>>>> dedicated message. In LDAP this is done through a BindRequest. Anyway,
>>>> as you require the user to send you some data, you have to process them
>>>> by handling the messageReceived event.
>>>> 
>>>> 
>>>> Last, not least : what about a separate thread ?
>>>> 
>>>> That's a good question. The answer, again is "it depends". If it takes
>>>> seconds to authenticat a user, because you have to send the auth request
>>>> to a remote server, then having a separate thread for that sounds smart.
>>>> Most of the time, the authent will take a few ms, and will be done quite
>>>> rarely, so it's enough to execute this code in the same thread.
>>>> 
>>>> Hope it helps.
> 

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