Hard to detect. I can see this error only at the very first postback,
not afterwards. I just wonder if anybody succeeded in having a4j together with Trinidad 1.02 in the same application. I can kick a4j/richfaces out of the game as soon as I can replace dropdown menus (e.g. context-menus) through something provided by Trinidad. Popups might be a good starting point, but cascading of nested menus has to be simulated (e.g. a popup triggering another popup aside and so on). -- Renzo Adam Winer wrote: We could really use a stack trace to help narrow this down; |
- [Trinidad] error: No RenderingContext has been created Renzo Tomaselli
- Re: [Trinidad] error: No RenderingContext has been cr... Adam Winer
- Re: [Trinidad] error: No RenderingContext has bee... Renzo Tomaselli