Hi Maybe if you try a DelegateCoreRenderKit class that encapsulates CoreRenderKit, register it as another renderkit and on this RenderKit register your custom implementation. This should work.
Leonardo Uribe
Hi Maybe if you try a DelegateCoreRenderKit class that encapsulates CoreRenderKit, register it as another renderkit and on this RenderKit register your custom implementation. This should work.
Leonardo Uribe