> Would you try the attached patch (absolutely untested!)?

This appears to destroy the same thing twice. The line:

 this.events.destroy();

in Marker.js causes a scripting error (this.events is null or not an
object) - apparently this.events does not exist at the time of execution. I
replaced this.events.destroy in Marker.js with the following:

        if (this.events != null) {
                this.events.destroy();
                this.events = null;
        }

(just like it is done with this.icon). There's no error message now, but
memory consumption keeps growing anyway.


regards,

Michal

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