Dear List,

I'm stuck with the addUniqueValueRules function and editable geometry.
Basicly, I wanted to be able to color different polygons, which I do now
by :
controls.polygon.events.register("featureadded",'' , roadFeatureAdded);

function roadFeatureAdded(object){
        var t = document.getElementById("objectType");
        
object.feature.attributes.objType=t.options[t.selectedIndex].value;
      vectors.redraw();
}

Since I couldn't find any way to do a object.strokeColor='green' (or
something similar), I've been using the addUniqueValueRules option. My
current code (excuse the mess, I've been testing a lot of different
options):

    var oStyleMap = new OpenLayers.StyleMap(
    {
      "default":OpenLayers.Util.applyDefaults(
      {
        fillColor: 'black',
        fillOpacity: 0.4,
        strokeColor: 'black',
        strokeWidth: 2,
        pointRadius: 8,
        radius: 8
      }
      ,OpenLayers.Feature.Vector.style["default"])
      , "select": OpenLayers.Util.applyDefaults({pointRadius: 8,
            fillOpacity: 0.4,
            strokeColor: "#ff0000",
            strokeWidth: 2},OpenLayers.Feature.Vector.style["default"])
     });
    oStyleMap.addUniqueValueRules("default", "objType", lookup);
    vectors = new OpenLayers.Layer.Vector("Vector Layer",{styleMap:
oStyleMap});

The coloring works properly like this, but when trying to select an
object, the resize/edit circles don't appear. Any idea what I'm missing?
I'm sure it's something simple...


With kind regards,
Jelmer Baas
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