>From the code below both images draw, but as soon as I uncomment out " 
>canvas.transform(new Matrix(at));" the first image does not draw or draws 
>where I can't see it. I must still be missing something?

        AffineTransform at = new AffineTransform(rect.getWidth(), 0, 0, 
rect.getHeight(), 0, 0);
        PDPageContentStream canvas = new PDPageContentStream(document, page, 
PDPageContentStream.AppendMode.APPEND, true, true);
        at.rotate(Math.toRadians(0));
        canvas.saveGraphicsState();
        //canvas.transform(new Matrix(at));
        canvas.drawImage(ximage, 100 /*rect.getLowerLeftX()*/, 100 
/*rect.getLowerLeftY()*/);
        canvas.restoreGraphicsState();

        canvas.saveGraphicsState();
        AffineTransform at2 = new AffineTransform(rect.getWidth(), 0, 0, 
rect.getHeight(), rect.getLowerLeftX(), rect.getLowerLeftY());
        at.rotate(Math.toRadians(0));
        canvas.drawXObject(ximage, at2);
        canvas.restoreGraphicsState();
        canvas.close();

-----Original Message-----
From: Tilman Hausherr [mailto:[email protected]] 
Sent: Friday, March 04, 2016 3:08 PM
To: [email protected]
Subject: Re: drawing images with rotation PDFBox 2.0

Am 04.03.2016 um 21:04 schrieb Stahle, Patrick:
> I tried the following but the image now no longer draws...
>       AffineTransform at = new AffineTransform(rect.getWidth(), 0, 0, 
> rect.getHeight(), rect.getLowerLeftX(), rect.getLowerLeftY());
>       PDPageContentStream canvas = new PDPageContentStream(document, page, 
> PDPageContentStream.AppendMode.APPEND, true, true);
>       at.rotate(Math.toRadians(90));
>       canvas.saveGraphicsState();
>       canvas.transform(new Matrix(at));
>       canvas.drawImage(ximage, rect.getLowerLeftX(), rect.getLowerLeftY());
>       canvas.restoreGraphicsState();
>       canvas.close();

No, what I meant is make a transform that has only the rotation. Then draw the 
image at the position you're planning (however you may have to adjust this, as 
the rotation is done around the (0,0) axis)

The best would be to set a position like (300,300) which is about in the middle 
and see what happens.

90° rotated in clock direction would be you'd have to adjust the Y value, i.e. 
add the width to it.

TIlman

>
> Did I misunderstand something?
>
> As for the imaging squishing I am seeing. It looks to me like the rectangle 
> size / position of the image non rotated stays exactly the same but the 
> contents are rotated and squished. I can send you a couple pdfs showing what 
> I mean (direct email?). And maybe that is how it is supposed to work, but I 
> would of expected the image to look exactly the same just rotated. In case of 
> 90 degrees, like the example above, I would of expect simply the width to 
> become the height and the height to become the width.
>
> -----Original Message-----
> From: Tilman Hausherr [mailto:[email protected]]
> Sent: Friday, March 04, 2016 2:44 PM
> To: [email protected]
> Subject: Re: drawing images with rotation PDFBox 2.0
>
> Am 04.03.2016 um 20:35 schrieb Stahle, Patrick:
>> Hi,
>>
>> I am struggling with rotating an image. For instance I have the following 
>> code:
>> AffineTransform at = new AffineTransform(rect.getWidth(), 0, 0, 
>> rect.getHeight(), rect.getLowerLeftX(), rect.getLowerLeftY()); 
>> PDPageContentStream canvas = new PDPageContentStream(document, page, 
>> PDPageContentStream.AppendMode.APPEND, true, true);
>>                   at.rotate(Math.toRadians(90));
>>                   canvas.drawXObject(ximage, at);
>>                   canvas.close();
>>
>> It seems to work, but not the way I would've expected it to. It rotates the 
>> image but keeps the original boxed rectangle size which in this case 
>> squishing the image. Is this expected behavior, and if so is there way for 
>> an image to rotate and keep the sizing? I kind of hoped it work the same way 
>> as rotating text...
> Sorry I don't understand you... why should it not keep the size?
>
>> Also on a PDFBox 2.0 note, the "PDPageContentStream  -> drawXObject' is 
>> deprecated and the source says to use drawImage instead. However I was not 
>> able to find a drawImage method that takes AffineTransform. What is the 
>> recommended way to do this in 2.0 going forward?
>           saveGraphicsState();
>           transform(new Matrix(transform));  <== do the rotation only
>
>            drawImage()     <=== here just set the position
>
>           restoreGraphicsState();
>
>
>
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