This should work on Windows too.

Could you please raise a JIRA?  Thanks.

Cliff

On 4/12/17, Rabih M <rabih.prom...@gmail.com> wrote:
> Hello,
>
> I noticed that windows does not take into consideration the configured
> connection idle_timeout if it is less than 1 second. Linux does not have
> this problem.
>
> I wrote some code to reproduce at the end of the mail.
>
> Is it a bug ?
>
> Best regards,
> Rabih
>
>
> #include <proton/messaging_handler.hpp>
> #include <proton/connection.hpp>
> #include <proton/connection_options.hpp>
> #include <proton/default_container.hpp>
> #include <Windows.h>
>
> class hello_world : public proton::messaging_handler {
> public:
>    void on_container_start(proton::container& c) {
>        c.connect("localhost:777777",
> proton::connection_options().idle_timeout(proton::duration(10))); //takes
> ~1000ms
>        // or c.connect("host:777777",
> proton::connection_options().idle_timeout(proton::duration(10))); //takes ~
> 2500ms
>    }
> };
>
> int main() {
>    LARGE_INTEGER frequency;
>    LARGE_INTEGER t1, t2;
>    QueryPerformanceFrequency(&frequency);
>    QueryPerformanceCounter(&t1);
>
>    try {
>       hello_world hw;
>       proton::default_container(hw).run();
>       return 0;
>    }
>    catch (const std::exception& e) {
>       std::cerr << e.what() << std::endl;
>    }
>
>    QueryPerformanceCounter(&t2);
>    double elapsedTime = (t2.QuadPart - t1.QuadPart) * 1000.0 /
> frequency.QuadPart;
>    std::cout << "elapsed: " << elapsedTime << std::endl;
>
>    return 1;
> }
>

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