Ok, so that works in JS, but will work as well in SWF? 2018-04-23 20:25 GMT+02:00 Harbs <harbs.li...@gmail.com>:
> https://github.com/devongovett/fontkit/blob/master/src/opentype/shapers/ > DefaultShaper.js > https://github.com/devongovett/fontkit/blob/master/src/opentype/shapers/ > UniversalShaper.js > https://github.com/devongovett/fontkit/blob/master/src/opentype/shapers/ > ArabicShaper.js > > UniversalShaper and ArabicShaper extend DefaultShaper. All methods are > static and the classes are never instantiated. The static “plan” method in > the base class calls the static methods in the subclasses using “this”. > > I would not have guessed something like this would be possible, but Devon > Govett makes very extensive use of ES6 features. I’ve learned quite a bit > about ES6 just by reading his code… ;-) > > Harbs > > On Apr 23, 2018, at 8:25 PM, Alex Harui <aha...@adobe.com> wrote: > > Harbs, > > Can you provide a link to more info on how 'this' works in statics? MDN > makes it sound like it points to the global object even in ES6. > > I saw an article that code duplication isn't a perfect emulation of ES6 > statics in ES5. > https://www.bennadel.com/blog/3300-static-methods-are- > inherited-when-using-es6-extends-syntax-in-javascript-and-node-js.htm > > On 4/22/18, 11:46 PM, "Harbs" <harbs.li...@gmail.com> wrote: > > It seems like ES6 supports static inheritance. The means you can define > a class with static methods which can be called in subclasses. You can also > use “this” in static methods which will refer to the subclass methods if > overridden. This is obviously something which doesn’t work in AS3. > > I’m porting an ES6 library to AS3 and I’m trying to figure out the > best way to port this kind of code. I’m thinking that code duplication is > probably simplest, although I might just convert the static classes into > singletons. > > Harbs > > > -- Carlos Rovira http://about.me/carlosrovira