Not moving makes them easier to hit with a railgun, though!
On 12/20/06, Jesse Kuhnert <[EMAIL PROTECTED]> wrote:
God damn campers..... ;) On 12/20/06, Daniel Jue <[EMAIL PROTECTED]> wrote: > Daniel, > > As an avid eBay user, I've been eagerly awaiting a feature like this! > Now everyone can be a sniper. =) > Now we just need some suspense music that streams in the background... > > Dan > > On 12/18/06, Leffel, Daniel <[EMAIL PROTECTED]> wrote: > > I have a really simple app that I'm trying to build. Shown on a page is > > an object that expires within 20-60 seconds. Once it expires, a new > > object is created with the same time to live (and so on and so on). The > > current object is loaded through a Tacos AjaxAutoInvoker. Additionally, > > I'm using the Tacos form submit on the page to enable users to > > manipulate the object. > > > > I'm trying to implement a countdown that shows in real time how many > > seconds are left until the object expires. I tried using another > > AjaxAutoInvoker without specifying a listener, but it makes an AJAX call > > anyway. I don't want to cause an AJAX call to happen every second to > > simply decrement the counter (the AjaxAutoInvoker otherwise refreshes > > the object every 5 seconds). So, I tried a little bit of Javascript. The > > problem is, this Javascript causes the AjaxForm to be submitted in a > > non-AJAX way (Debug message is: XMLHTTP Transport Error:0). Any ideas on > > the best way to accomplish this? > > > > > > <script LANGUAGE="JavaScript"> > > var now = new Date(); > > var seconds = (event - now) / 1000; > > > > ID=window.setTimeout("update();", 1000); > > function update() { > > now = new Date(); > > seconds = (document.getElementById('ends').innerHTML-now)/1000; > > seconds = Math.round(seconds); > > document.getElementById('countdown').innerHTML = seconds; > > ID=window.setTimeout("update();",1000); > > } > > </script> > > > > --------------------------------------------------------------------- > > To unsubscribe, e-mail: [EMAIL PROTECTED] > > For additional commands, e-mail: [EMAIL PROTECTED] > > > > > > --------------------------------------------------------------------- > To unsubscribe, e-mail: [EMAIL PROTECTED] > For additional commands, e-mail: [EMAIL PROTECTED] > > -- Jesse Kuhnert Tapestry/Dojo team member/developer Open source based consulting work centered around dojo/tapestry/tacos/hivemind. http://blog.opencomponentry.com --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]