Hi!

what about treating this problem as a chat system? You want to broadcast 
messages, right? Maybe http://cometd.org/
is of any help (did not use it now personally)

Jens

Sent from my iPhone

On 04.07.2013, at 00:14, Vince Stewart <stewart.vi...@gmail.com> wrote:

> Hi Jose,
> 
> a couple of things,
> 1) I use embedded Tomcat to build my application and this has allowed me to
> maintain 2 single-line patches in tribes classes by adding tribes source
> code to my compilations. However those patches are only necessary with
> large messages that take more than 3 seconds to be transmitted from the
> transmitting machine to the Internet Service Provider machine (approx 0.5
> meg for my system). There is a config setting (Sender/Transport/timeout)
> that's supposed to alter this 3 second timeout limit but I'm not sure it
> works.
> 2) The implementation is not at all trivial. You have to register
> StaticMember objects because usual member discovery does not work over
> wide-area network (WAN). I allocate one machine as "SuperServer" and all
> other machines have to enroll with SuperServer at startup. All machines
> need to have a unique combination of Ipv4 address and port number (which
> might represent a redirection port for use by the router whereupon
> networked machines also need LAN addresses set). Once registration is
> complete, all sub-Server machines can send/receive SuperServer and vice
> versa.
> 
> There is a tutorial on-line which is adequate but not for WAN. I think you
> have at least two weeks of work in front of you using tribes but I am very
> happy I used this method.
> None of my code would add much (except confusion) to that in the tutorial.
> Make sure you start without multicast enabled as it currently is suitable
> only for LAN.
> 
> ///Class Constructor
> public ServerMessaging() throws SocketException{
> this.myChannel=new GroupChannel();
> ChannelListener msgListener = new ServerMessaging.MyMessageListener();
> MembershipListener mbrListener = new ServerMessaging.MyMemberListener();
> myChannel.addMembershipListener(mbrListener);
> myChannel.addChannelListener(msgListener);
>  try{
> 
> myChannel.start(Channel.MBR_TX_SEQ|Channel.MBR_RX_SEQ|Channel.SND_TX_SEQ|Channel.SND_RX_SEQ);//no
> multicast
>  }
>  catch(ChannelException e){
>  U.log(e);
>  }
> }
> 
> public void detectOrderNumber_EnrollWithSuperServer() throws
> ChannelException{
> setMyServerOrderStatus(); // machine reads its mac address or some file;
> then from a table will set serverOrderNumber to 0 for superserver ; others
> 1,2,3...
> if(this.getServerOrderNumber()==0){  ////meaning this is the superserver
> someObject.doSomeThingMaybe();
> }
> else{
> this.sendAckRequiredMessage(0,"Enrollment"); /// first argument specifies
> SuperServer, member 0 (a table will need to be provided to hold IPv4
> address and port for each member)
> }
> }

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