On Mon, Mar 17, 2014 at 10:25 AM, Mikolaj Rydzewski <m...@ceti.pl> wrote:
> On 17.03.2014 15:15, John Smith wrote: > > 1. Yes, we have ~500,000 visitors per day, and the site is based around a >> very popular game that is very data intensive (users creating, browsing >> and >> loading levels and replays). >> > > Just a rough idea: maybe differential level load/save will help? In other > words: to download/upload only changed entities > Like a diff? That's a good idea. It's not that there aren't optimizations for the data going back and forth, it's just there's got to be something comparable to RS that's not as expensive.